|
Contents: |
|
|
Introduction
Installation
Game play
Controls
Items & Powerups
Monsters
Bonus Games
Languages
Custom levels and levelsets
Troubleshooting
Credits
Contact
|
|
|
|
|
|
|
|
|
|
|
|
Introduction:
Super Mario 68K is a grayscale Super Mario game for your
calc.
The game are highly animated with
beautiful graphics and smooth scrolling backgrounds.
There's a LOT of different kinds of
monsters, ranging from the classic goombas and turtles, ghosts and
hammer bros, and even Bowser! and many, many more.
3 different kinds of bosses are
present.
There are many kind of powerup's to
aid you in your quest, like the Mushrom, Fire Flower, Extra Lives, the
Racoon Suit and many more. Did i mention that you can even fly in this
game?
The game also has an overworld map for
each of the 8 worlds with features like mushrom houses, two different
mini games, airships, boats, castles and much more!
There is a lot of secrets and hidden
areas in the game, so there will always be new places to explore! A
warp zone is also included!
With 3 save slots you can save your
progress, and continue from the same spot later. Save games is automaticly archived.
More than 70 exiting levels
through 8 worlds will give you many hours of game play. And with the
upcoming level editor you can even make your own worlds and
levels!
|
|
|
|
|
|
Installation and requirements:
To install the game
you need to do the following:
1. Make sure you have enough
free memory. The game
needs: 150902
Bytes of free archive
memory. 100400
Bytes of free RAM See
requirements.
2. Send the
files:
mariodat.ppg
mario.prgm
runmario.asm
ma_sprts.gfx
ma_tiles.gfx
ma_bckgr.mbg
ma_texts.mtxt
sm68k.mlst
world1.mlev
world2.mlev
world3.mlev
world4.mlev
world5.mlev
world6.mlev
world7.mlev
world8.mlev
common.mlev
To your calculator. All those files
can be found in the folder bin.
The files should automaticly appear
in a folder called "mario"
You should now archive all the
files, because the game needs pretty much ram to run.
Then type mario/mario( ) in the
home-screen to launch the game.
If any error occurs while launching
the game, a text message will show. See
troubleshooting.
If there is an error caused by
too little free memory (ram) the error message will indicate so. If so,
you need to free some memory. This can be done either by deleting or
archiveing some of the other stuff you have on your calc.
|
|
|
|
|
|
Game play:
|
The map:
Super Mario 68K features maps for the overworlds.
See Controls for how to move arond the map.
You move around the map using the arrow keys.
|
|
Levels:
The levels are usually marked with numbers.
Also, in some cases you can also enter pyramids, get dragged down in the Quicksand etc.
You can not pass a level on the map before you have completed it.
To enter a level, press the Jump key, that is:
2nd on TI-89
F1 on TI-92+
Hand on Voyage 200
|
|
Fortresses:
The Boom Booms have taken over all the fortresses in the Mushrom Kingdom. On their way through the
worlds they blocked several roads . The roadblocks can only be removed with the "?-Ball" .
Those magic balls are hidden by the Boom Boom's in the very deep chanbers in the fortresses,
and they will guard them until the very end!
|
|
The Castles and Airships:
Each world has a castle. The castles has been captured by the Koopa Kiddos and the king has been transformed to animals.
To get the king back to himself and free the current world you need to retrieve the magic wand.
Unfortunately, the magic wand has been stolen by the koopa kiddos, who will guard it with their lives!
When you charge the koopa kiddo he will try to get away in his airship.
They will move around trying to flee from you until you defeat them.
When you defeat him and get the magic wand,
the King will be transformed back, and the current world is free!
|
|
|
Bowser's Castle:
Bowser's castle in the dark underworld is your destination. This is where Bowser keeps the princess
prisoned, so you need to get there to free her. But Bowser and his forces will do anything to stop you,
so it will be a hard task!
|
|
|
Pipes:
There are several underground passages in the worlds that you can enter to get to another place
on the map.
You can enter them through the pipes.
|
|
|
Mushrom houses:
Mario has lots of friends all over the mushrom kingdom. They live in the mushrom houses.
If you visit them they will help you in your quest!
|
|
|
Game houses:
You will find several game houses on your way. Go inside to play,
and if you're good you'll win a prize!
(See "Game house")
|
|
|
Card Game:
Sometimes the card game will pop up on the map. Go play, and win a lot of useful prizes!
(See "Card Game")
|
|
|
Treasure ship:
If you're lucky a treasure ship will pass by while you play.
|
|
|
Hidden Mushrom houses:
Sometimes extra mushrom houses will appear on the map.
|
|
|
Monsters:
Some of Bowser's Troops are lurking around looking for Mario.
They will charge you once they get a chance, so watch out!
They carry around with magic items, so if you beat them you get a prize.
|
|
|
Save Game:
The game also has the possibility to save your game.
There are 3 saveslots available.
To save a game, go to the mid-game menu by pressing "Esc", and choose "Save game".
Your savegames will be saved in the file "sm68k.MLST"
or in the file with the extension .MLST for any other levelset.
You can save your game from the map. The save file will be archived automaticly.
|
|
|
|
|
|
|
|
|
|
|
Controls:
TI 89: |
TI 92+: |
V 200: |
|
In Level: |
In Level: |
In Level: |
|
Arrows |
Arrows |
Arrows |
Left: Turn left/Walk to the
left Right: Turn Right/Walk to the
Right Up: Enter pipes which points down
etc. Down: Duck when mario is large, Enter pipes
etc. |
2nd |
F1 |
Hand |
Jump/Fly/Swim |
Diamond |
F2 |
Q |
Run Throw fireball |
Esc |
Esc |
Esc |
Pause / Mid-game
menu |
+ / - |
+ / - |
+ / - |
Adjust
contrast |
In Map: |
In Map: |
In Map: |
|
TI 89: |
TI 92+: |
V 200: |
|
Arrows |
Arrows |
Arrows |
Left: Walk to the
left Right: Walk to the
Right Up: Walk up Down: Walk
down |
2nd |
F1 |
Hand |
Enter a level in map /
Use current item from list |
Diamond |
F2 |
Q |
Toggle statusbar
(status mode or itemlist mode) |
Esc |
Esc |
Esc |
Pause/Mid-game
menu |
+ / - |
+ / - |
+ / - |
Adjust
contrast |
In menus: |
In menus: |
In menus: |
|
TI 89: |
TI 92+: |
V 200: |
|
Enter / 2nd |
Enter / F1 |
Enter / Hand |
Choose the current
alternative |
Esc |
Esc |
Esc |
Back/Exit |
Arrows Up /
Down |
Arrows Up /
Down |
Arrows Up /
Down |
Move cursor up or
down | |
|
|
|
|
|
Items &;
Powerups:
Powerups: |
|
The
Mushrom:
|
The mushrom makes mario
stronger. He grows when he finds it, and he can now smash
bricks! They are often enclosed in bonusboxes throughout the
levels. |
The Flower:
|
This makes mario even
stronger than the mushrom! He can now throw fireballs at his
enemies. Mario also gets another suit when he find the
flower. |
The
Leaf: |
The Leaf makes mario
stronger than the mushrom, and it gives him the racoon suit.
When wearing the racoon suit he can smash near-by enemies and
bricks with the tale, and he can even open bunusboxes with
it! And the best part of it all: With the racoon suit Mario
can fly! (see "How to fly") |
The
Star:
|
The star makes Mario
immortal for some time. All enemies he touches while being immortal
will die. When Mario is immortal he will be
flashing. |
1 UP
Mushrom
|
This mushrom gives
you an extra life. They
are usually hidden and hard to find. |
|
|
Items: |
While playing the game
you will find several items in mushrom houses and in hidden areas of
the levels. The items will be encloused in a
threasure-box like this:
When you collect one of those items it will be
stored in your itemlist.
|
Itemlist: |
Your itemlist will be shown
at the bottom of the screen in map mode.
This holds all items you
collect from treasure boxes, mushrom houses etc. It can be
accessed when you are on the map, by pressing
[Diamond] on TI 89 &
TI 89 Titanium [F2] on TI 92+ [Q] on Voyage
200
Pressing this key again will
take you out of the item list.
You simply browse through your
items using the arrow keys. You can now use an item by
pressing
[2nd] on TI 89 & TI
89 Titanium [F1] on TI 92+ [Hand] on Voyage
200 |
Powerups:
|
All powerups, exept
the 1 UP Mushrom can be held in your Item list. They can also be
won in the cardgame. |
P-Wing: |
This gives Mario the
Racoon suit, but it also gives him some special abilities: With
the P-Wing he can always fly, he doesn't need to run first! The
super power will last for one level. |
Cloud item:
|
With the cloud mario can bypass a level on the
map. This can help you to pass difficult levels
;-) |
Anchor: |
The anchor will
prevent the ships from flying away from you. Once you throw the
anchor the ships will stand still until you beat them. The
anchors will be enclosed in very hidden
places. |
Hammer:
|
With the hammer you
can crush all near-by rocks on the map. This can be useful to
reveal hidden paths or to unblock blocked
roads. |
Whistle:
|
One tooth on this
whistle will take you to a far away land! They will be really
good hidden! |
Other
Bonuses: |
|
Coins:
|
You will find alot of those
coins spread out through the levels. When you collect 100 of
them you get an extra life. |
Bonus
Boxes:
|
Those bonus boxes will
be placed throughout the levels. You can smash them from underneat,
or with the your tale if you are wearing the racoon suit.
When you smash them a bonus will come out. This might be
a powerup, one or more coins, a ladder, or a pow
item.
Sometimes the bonus boxes will be hidden inside a brick
and other times they will be invicible. |
Treasure box:
|
Those contains useful
items that you can save and use whenever you need them! (see
Items) |
Pow:
|
When you jump on this it will
turn all bricks into Coins and all Coins into bricks for a
while. |
Levelend:
|
When you see this box
you have reached the end of the level. Simply jump up and grab the
item inside the frame to finish the level. Then you will get
a card. When you have gathered 3 cards you will win a prize! The
prize depends on what cards you have: 3 Different cards gives 1
UP 3 Mushroms gives 2 UP 3 Flowers gives 3 UP 3 Stars gives
5 UP! |
Other Cool
Stuff: |
|
Bricks:
|
The bricks are a bit fragile,
when mario is large he is strong enough to smash them! He like
smashing bricks by jumping up and hitting them from
underneath! When he wears the racoon suit he can also smash them
from besides, with his tale. |
Note Block:
|
When you jump on those they
will bounche you off. But if you press the jump key in the right
moment you will be able to jump really
high! |
Dark Note Block:
|
Those will also bounche you
off when you jump on them. But they also also have Magic Power:
If you hit the jump key in the right moment they will take you
up above the skies ;-) |
Wood block:
|
Usually those wood blocks are
just what they look like: Innocent woodblocks. But one of Mario's
friends hid parts of his magic powder inside some pieces of wood
when he was fleeing from bowsers troops. Therefore you might find
powerups in some of them, if you're lucky ;-) |
Falling
Block:
|
Once you step on one of these
they will loosen and start shaking. If you stand on them too
long they will fall! |
Pipes:
|
The pipes will sometimes house
evil meat-eating flowers that will try to capture you. Some of
them will even throw fireballs after you!
Mario can also crawl through
some of the pipes to reach other areas of a level. You enter a
pipe by simply standing on it and pressing "Down" / jump up to it
and press "Up" or simply walk straight into it if the pipe is
lying horizontally. |
White
block:
|
The big
white blocks contain magic powers that can help you on your way. See
if you can figure out how
;-) |
|
|
|
|
|
|
Monsters:
Here's a short description of most of the monsters you might meet
in the game:
Goomba:
|
The goombas will often attack in groups and
are one of the most common monsters. The are wolnerable from any
kind of attack. |
Paragoomba:
|
Paragoombas are simply Goombas with wings.
They are more dangerous than the others, because they can attack
you from above. When you stomp on them they will
loose their wings and become a regular goomba. |
Koopa
Troopa:
|
The Koopa Troopas are evil turtles. If you
stomp them they will flee into their shell for some seconds. Now
you can stomp or kick the shell, and it will start spinning! A
spinning shell can be used as a weapon against any monster, but
be careful: It might bounche back on you before you know
it! |
Koopa Paratroopa:
|
Koopa Paratroopas are relatives of
the Koopa Troopas with one big advantage: They have wings. They
will follow different flying patterns, depending on their mood. When
you stomp a Koopa Paratroopa it will loose its wings and become
a regular Koopa Troopa. |
Dry Bones: |
Dry Bones are the reanimated remains
of dead Koopas. These skeletal monsters can often be found
lurking in castles. Since they are already dead, it is very
difficult to destroy Dry Bones. They can however be crushed by
stomping on them, but they will rebuild them selves within a few
seconds. |
Spikey:
|
Spikeys has a thick shell that
protect them from most attacks. You cannot stomp them because of
their spikes, and the shell will protect them from
fireballs. Their weakness is spinning shells. |
Buzzy
Beetle: |
Buzzy Beetles can often be found in
caves. They have a protective shell and is hard to destroy. When
you stomp a Buzzy Beetle they will hide inside their shell and you
can stomp them again to make the shell spinn! |
Piranha Plant:
|
Piranha Plants are meat eating
flowers that will bite you at first opportunity. They are mainly
living inside pipes, but can also settle down in quicksand
etc. |
Fire Piranha Plant:
|
Those are relatives of the Piranha
Plants with one advantage: They shoot fireballs at
Mario! |
Hammer
Brothers:
|
Hammer Brothers are an elite force of
Koopas armed with...hammers! Because of the weapons they carrry
around with them, Hammer Brothers are among the more dangerous
enemies Mario must face. They often appear in pairs and can be
quite pesky unless Mario is armed with fireballs. |
Boomerang Brothers:
|
Boomerang Bros are relatives of the
Hammer Bros that have mastered the art of throwing and catching
boomerangs. They are dangerous at distance, but hates jump
attacks and are pretty easy to hit with fireballs. |
Fire
Brothers:
|
The Fire Bros are another relatives of
the Hammer Bros. The high-speed fireballs they spit are dangerous
and difficult to dodge, so watch out for them! |
Nipper
Plant: |
The Nipper Plants are dangerous, meat
eating plants that often appear in groups. They are constantly hungry and will jump after
you to get a bite! Some of them have even managed to tear themselves
loose from their roots, and will come after you!
|
Bob-omb:
|
The Bob-omb can act in many different ways:
Sometimes they are just lurking around, and sometimes they fall
from the sky. Some of them can even be shot out from
cannons. When you stomp them they will start a count down and
explode, so watch out for them! |
Blooper:
|
The Blooper is a jellyfish that has been
cursed by Bowser. They will allways swim agains you, so you need
to use your swimming skills wisely to get away from
them! |
Boo
Diddly:
|
Be aware of the ghosts! They can fly through
any walls and will bite you if you come too close to them. When
you look at them they will stop, but once you turn your back at them
they will start chasing you! |
Thwomp:
|
Thwomps will typically be hanging in the
roof in castles and fall down when mario comes close. They live
inside big concrete blocks, so it's very hard to defeat them. |
Boom Boom:
|
These dim witted turtles were assigned to
guard the "?" Ball at the end of the fortresses. They are a large
turtle with a spiky shell. Despite being a turtle they are quite
fast and jumps a great distance. |
Cheep-Cheep:
|
Cheep-cheeps are fishies that often come in
small groups. They are mostly just swimming around. Some of
them have learned to fly short distances, and are therefore quite
dangerous! |
King Bowser:
|
King Bowser, Mario's arch enemy is the king of the Dark Underworld. Once again he has kidnapped Princess Toadstool of the mushrom kingdom.
Bowser is keeping her in his dark Castle in the underworld, so hurry up! Mario's mission is to rescue her, but to reach Bowser's castle in the very darkness of the
underworld he has to travel a long distance, through all parts of the mushrom kingdom.
As the leader of his big army Bowser is very dangerous, so
when you meet him you must use your skills wisely:
He will definitly try to smash you with his power jumps, or even worse:
Fry you with big fireballs!
|
|
|
|
|
|
|
|
|
Bonus games:
|
|
|
|
|
|
Languages:
Super Mario 68K comes
with documentation and in-game text in different languages. English is
the default language for the in-game
texts.
How
to change in-game texts to another language:
Find the proper file in the folder "Languages".
The filename will indicate which language it contains. Send this file
to your calculator. If you get a message telling that a file with that
name already exists in your calculator click yes to replace
it. Now the language file will be replaced with the one you
transferred. Run the game, and it will appear in your
language!
If you want to translate the game into your language,
please contact me!
|
|
|
|
|
|
Custom levels and
levelsets:
Super Mario 68K fully supports custom made
levelsets. With this feature you will never get tired
of the game ;-)
With the Super Mario 68K editor you can make your
own levels, worldmaps and even a brand new Mario game!
All custom
made levels should have an included readme with installation instructions.
Allthoug, if it doesn't, this is how you install it:
Send all files
to your calculator. This should be: -One file with the extension
.mlst -One or more files with the extension .mlev
Then run the
game and it will automaticly detect the levelset. If you have multiple
levelsets on your calculator a menu will now show up, where you can choose
which levelset to play. The levels that comes with SM68K is called "Super mario 68 K"
All your saved games follows the specific
levelset. It is saved inside the file with the extension .MLST (
sm68k.MLST for the included levels). You can delete a levelset and
still keep your saved games and highscore for later by taking a backup of
this file (with the extension .MLST).
|
|
|
|
|
|
Troubleshooting:
Before installing the game be sure
to have enough memory free!
Error
message: |
How to
solve: |
"Out of memory!" |
This is
caused by too little free RAM. Make sure there is enough RAM
free. This can be done by archiving files on your
calculator. Alternatively you can delete files, but do not delete
any files belonging to Super Mario 68K! |
"No levelset found!" |
There is no levelset file in your
calculator. For the Super Mario 68K levels this file is
called
" sm68k.MLST ".
For custom levelset this file will have
another name, but with the extension " .MLST "
To solve this problem, retransfer this
file to your calc and archive it.
|
"Textfile not found!" |
The file containing the in-game texts
was not found. Make sure the file "ma_texts.MTXT" is stored in
the "mario" folder. If it isn't, move it to the "mario" folder or
retransfer it to your calculator. Also see
"Languages".
|
"Failed to open GFX
file"
|
One or more of the graphics files was
not found. Make sure the files "ma_tiles.GFX" , "ma_sprts.GFX"
and "ma_bckgr.MBG" are stored in the "mario" folder. If it isn't, move it to the
"mario" folder or retransfer it to your
calculator.
|
"Could not load level" "Could not load map"
|
Make sure all the level files are
stored in the "mario" folder. If they
aren't, move them to the "mario" folder or retransfer them to your
calculator.
For Super Mario 68K these files
are:
- sm68k.mlst - world1.mlev -
world2.mlev - world3.mlev - world4.mlev - world5.mlev -
world6.mlev - world7.mlev - world8.mlev - common.mlev
For any custom levelset, see the the
according readme or doc for the filenames.
|
"Grayscale
failed!"
|
This could be caused by too little
free RAM. Try to free some RAM by archiving or deleting some
files. (see
requirements)
If this doesn't help, contact the
author. See "Contact"
|
"Saving
failed!"
|
Either there is not enough free memory, or the levelset file is locked.
The levelset file is the one that has the extension ".mlst". Make sure this file isn't locked (from VAR LINK), and there is sufficient free memory.
If this doesn't help, contact the autor.
|
|
|
"Levelset incompatible. New version available."
|
The current levelset is designed for a newer version of the game.
Go to the Super Mario 68K
home page. or Ticalc.org
to download the newest version. |
|
|
|
|
|
|
Credits:
Role / Task |
Name / Nick |
Thanks
for... |
Email |
Author |
Lachprog |
|
lachprog@hotmail.com |
Graphics |
Lachprog |
Most of it is converted,
using SpritED. Some
graphics is made by me. |
|
Programming |
Lachprog |
|
|
Misc |
TI - Freakware and it's users |
For hosting the Super Mario 68K homepage. A lot
of support and testing For beeing a very friendly and nice TI-Community
;-)
|
|
|
Lionel
Debroux |
For extgraph - an excellent graphics
library! Technical
support Assembly
routines: - UpsideDownGrayClipSprite16_MASK_R(); - TestCollide162h_R(); (now included
in extgraph)
|
|
|
Kevin
Kofler |
For tigcc and tigcclib - an integrated development environment
for the 68k calcs that made it possible for me to
make this game! Technical
support |
|
|
Elias
Zacarias |
For SpritED - A good graphics editor and graphics import tool
for the 68k calcs !
|
|
|
Julien
Richard Foy |
For his Tilemap Engine (included in extgraph) The function
drawgrayplane16broll - an extension to the tilemap
engine
|
|
|
Tifreak8x |
The author
of TI-Freakware. Thanks
to him for providing a forum for the game, and designing the
projects page. Also thanks for
testing, bug reports, suggestions and a lot of
support.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Beta
testers: |
|
|
|
|
|
Tifreak8x |
|
|
|
Nicko01 |
|
|
|
bfr |
|
|
|
grawwolf |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Translations: |
|
|
English |
Lachprog |
Game files, readme and documentation |
Norwegian |
Lachprog |
Game files |
Norwegian |
Frode van der Meeren |
Read me |
German |
Alexander Schoon & Kevin Kofler & pinhead |
Game files, readme |
French |
Pollux |
Game files |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Contact:
The autor of this game,
Lachprog can be reached at:
lachprog@hotmail.com
Any news, updates and latest
version of the game and the level editor can at any time be found at
the Super Mario 68K
home page.
Also check out the Super
Mario 68K forum at TI-Freakware
.
I am frequenting the TI-Freakware website and the TI-Freakware forum.
|
|
|
|
|
|
|
|
|
|
|