Click on the links below to view the screenshots taken of pokemon as it has been developed.

  • Starting new game - This screenshot shows starting a new game in Pokemon Purple
  • animprtyconcept1.gif - Shows the start of the pokemon party screen, and the order routine working.
  • animprtyconcept2.gif - Shows another of the party order routines.
  • animprtyconcept3.gif - And yet another of the different orders the pokemon can be seen in.
  • arbok.bmp - This is a picture of the Arbok sprite from within the Sprite2Hex editor.
  • ashid.gif - This shows when the player just starts.
  • badges3.GIF - This shows when the player has obtained 3 badges.
  • badges5.GIF - This shows when the player has obtained 5 badges.
  • badgesall.GIF - This shows when the player has obtained all 8 badges.
  • Battle GUI - This showed when I was working on the battle screen and had first set it up.
  • Broken menu - Just a screenshot showing an issue I had with a menu being broken.
  • Computer NPC - Shows off drawing the computer NPC
  • dynamicmenu1.gif - Shows the dynamic border system in one form
  • dynamicmenu2.gif - And then in another
  • dynamicmenu3.gif - And yet another.
  • dynmenu1.gif - This shows the dynamic menu with the options causing the expansion of the borders.
  • dynmenu2.gif - This shows with different options.
  • dynmenu3.gif - This shows with different options.
  • dynmenu4.gif - This shows with different options.
  • dynmenu5.gif - This shows with different options.
  • dynmenu6.gif - This shows with different options.
  • event1.2.gif - Shows off the start of the events system in place in Pokemon.
  • event1.3.gif - Shows off the start of the events system in place in Pokemon.
  • event1.4.gif - Shows off the start of the events system in place in Pokemon.
  • eventalilfurther.gif - Shows off the start of the events system in place in Pokemon.
  • eventstart.gif - Very first bit of progress I had made with the events sytem.
  • fasterdialogue.gif - This shows the dialogue system as a button is being pressed, speeding up the text display; this was removed later due to unsolvable problems.
  • fixedmenubouncing.gif - I'm not 100% sure on this, what error I actually fixed, but here is a screenshot of it just the same. :)
  • French Pokemon Purple start - This is the start of pokemon purple french edition.
  • heywaitdontgooutnew.gif - Merely shows the events system with characters showing which direction npcs are going.
  • invisibleboundaries1.gif - This is another events system screenshot, showing off different characters for player/npc facing different directions.
  • items.jpg - This shows the beginings of the items screen.
  • itemsall.gif - This shows me scrolling through all the items in the items menus.
  • itemsfull.gif - This shows all the healing items in a full state
  • menu.gif - This shows the ingame menu.
  • move1.gif - Shows new way of moving pokemon around in the pokemon party screen.
  • move2.gif - Shows new way of moving pokemon around in the pokemon party screen.
  • movepokemon1.gif - This shows the 'move' function in the pokemon party menu functioning.
  • movepokemon2.gif - This shows the 'move' function being used again.
  • newborder1.gif - This shows the second border that will be available on pokemon.
  • newborder2.gif - This shows the second border in another spot on the screen.
  • newborder3.gif - Another shot of the second border in action.
  • NPC Interactions - Shows talking to NPCs working on the old system.
  • NPCs moving around on the map screen
  • NPCs move left and right - When I first got NPCs moving left and right on the map
  • NPCs talking *newest* - This shows NPCs talking after NPCs were allowed to move around the screen.
  • party1.gif - Shows off different options being used from the Pokemon Party screen.
  • Party display with errors - Just shows when I was fighting with the party display screen, had some issues.
  • partyconcept.gif - When I started working on the party screen, we made several styles for community choosing.
  • partyconcept1.gif - When I started working on the party screen, we made several styles for community choosing.
  • partyconcept2.gif - When I started working on the party screen, we made several styles for community choosing.
  • partyconcept3.gif - When I started working on the party screen, we made several styles for community choosing.
  • partyconcept4.gif - When I started working on the party screen, we made several styles for community choosing.
  • partyconcept5.gif - When I started working on the party screen, we made several styles for community choosing.
  • partyconcept6.gif - When I started working on the party screen, we made several styles for community choosing.
  • partywithouterrors.gif This shows a fixed version of Party display with errors
  • Pikachu - Shows what Pikachu looks like oncalc.
  • pmt.gif - This is the first title screen I had come up with, crappy, eh?
  • pmt3.gif - This was done by spellshaper, an excellent pixel artist from Omnimaga.
  • pmt4.gif - This is a greyscale titlescreen, also done by spellshaper, using Rigview.
  • POKEDEX.JPG - This shows the background for the pokedex image.
  • 83+ Pokedex - Shows how much slower the pokedex runs on the 83+ over the SE.
  • 83+SE Pokedex - Shows how fast the pokedex runs on the 83+SE.
  • pokeitems.gif - This shows the items system, scrolling through the list.
  • pokemap1.png - One of a few offered up pokemon map images for the game.
  • pokemap2.png - one of a few offered up pokemon map images for the game.
  • pokemaps.gif - Animated screenshot showing 3 different pokemon maps.
  • ppl1.gif - Shows off a few NPCs in the game on one screen.
  • scrollingmap3.gif - This shows the left and right linker routines fully functional.
  • scrollingmap4.gif - Shows off the maps around Viridian forest.
  • scrollingmap5.gif - Shows walking around inside Ash's house.
  • scrollingwalk.gif - This shows the new walking system being developed for pokemon.
  • scrollingwalk2.gif -This shows the new walking system, with hit detection enabled.
  • selectinpokedex.gif - This shows the pokedex system, and me selecting random pokemon.
  • starttowalk.gif - This shows me making it so the character changes pending what direction you are moving in.
  • status1.gif - Shows the status screen for Pikachu.
  • status1b.gif - Shows the status of Ditto, slightly changed from Pikachu ss.
  • status2.gif - Animated screenshot showing the two different status screens for a pokemon.
  • status2b.gif - Another animated screenshot of the status screens for a pokemon.
  • status2c.gif - A screenshot showing using the stats function from the party screen.
  • textscrollwborders.gif - This shows the beginings of the pokedex, after I added the borders.
  • Random Encounter - This is the start of the random encounter system.
  • Random Encounter, with flash (fast) - This was me adding the randome encounter flash animation... it was too fast and shoddy looking.
  • Random Encounter, with flash (slow) - This is a slower version of the random encounter flash.
  • Random Encounter - This random encounter shows a better devised flash (on hardware anyways) and a fixed encounter. Now it looks like you encounter on the grass instead of the normal path.
  • Revamp of the Pokedex - This shows a concept shot of me revamping the pokedex.
  • Revamp of the Pokedex - This is an animated version of the concept, which is not a concept anymore.
  • Revamp of the Pokedex - Shows faster pokedex system than previously posted.
  • randenc1.gif - Shows when I was working on getting random encounters in grass working, before the battle GUI was started.
  • randenc2.gif - Another screenshot of the random encounters 'working'.
  • randenc6.gif - This shows a flashing screen before displaying the data for a random encounter.
  • randencflash.gif - Shows off fast flashing when encountering a wild pokemon.
  • randencflash2.gif - Shows off a slower flashing when encountering a wild pokemon.
  • 2nd version of random encounters - This is where the random encounter system is fully operational.
  • Random Encounters, with the battle screen! - Shows the beginings of the battle screen, yay!
  • New battle screen shot - This shows with an asm program now displaying sprites, even reversing them!
  • switchout2.gif - Showing off switching out pokemon for the battle system.
  • switchoutrunworks2.gif - This shows running away from a wild pokemon works.
  • Battle GUI switching pokemon 1 - Shows switching out party pokemon, has errors.
  • Battle GUI switching pokemon 2 - Shows switching out party pokemon with less errors.
  • Using Awakening - This shows me using awakening item on a party pokemon
  • First evolve testing - Threw this together to try to show that a pokemon was evolving.
  • Second evolve test - Weregoose supplied code to do something far snazzier with evolutions. I rather like it.
  • Third evolve test - Moved the sprite over to fall inside the spining circles.
  • Using Items - This shows off using some items from the battle gui screen.
  • problemwithitem1.gif - Shows when I was having an issue with using an Antidote on party pokemon.
  • showmoveselixir.gif - Shows the list of moves a pokemon knows, was done when working on elixir item.
  • stopevo.gif - Shows me stopping an evolution with the new evolution animation going.
  • testetherbattle.gif - Shows ether item working within battles.
  • whoops1.gif - This was an oops in the code I made when working with ethers.
  • testevolve.gif - Shows how I had progressed with getting the firestone evolution to work, doesn't show proper pokemon after evolving.
  • testevolve2.gif - Successfully shows the newly evolved pokemon after evolving.
  • testevolve3.gif - Adjusted evolution to loop only once.