ADVANCED DUNGEONS & DRAGONS: CLOUDY MOUNTAIN Original game by Tom Loughry for the Mattel Intellivision 1982. Remake by David Randall for the Texas Instruments TI-89 2008. THANKS I would like to thank the following people for helping make this game possible: - Tom Loughry for the original game - Daniel Thorneycroft (tifreak8x) for beta testing - Lionel Debroux and the TICT team for the ExtGraph libraries - Kevin Kofler and the TIGCC team for the TIGCC development environment This readme is a modified version of the instructions supplied by Intellivision Productions. The original instructions can be found here: http://www.intellivisiongames.com/bluesky/games/instructions/action/cloudy.txt ADVANCED DUNGEONS & DRAGONS is a single player game. You control a 3-man expedition of adventurers. OBJECT OF THE GAME Your object is to acquire the two halves of the ancient Crown of Kings, hidden deep within the caverns of the legendary Cloudy Mountain. To reach the treasure you must cross a hostile land. The obstacles are numerous. Your resources are courage, cunning and six arrows. The rest you must find and fight to obtain. If you survive the wasteland and the creatures of the caves, you will have traveled out of danger into even greater peril. For each half of the Crown of Kings is guarded by terror - the Winged Dragons keep their endless watch. ADVANCED DUNGEONS & DRAGONS game is designed to be played by one person against the computer. Two or more can play, however, by taking turns leading the expedition through each mountain. AUTO EXIT FEATURE After 6 minutes without any keypresses, the game will automatically exit to the homescreen. CHECK YOUR CONTROLS CONTROLS USED ON TITLESCREEN [2ND] - Start game, goto Skill Select screen [HOME] - Display About Screen [ENTER] - Quit game (exit to the homescreen) [+] or [-] - Adjust contrast CONTROLS USED IN ABOUT SCREEN [ENTER] - Reset game [HOME] - Display Title Screen [+] or [-] - Adjust contrast CONTROLS USED IN SKILL SCREEN [Direction] - Select new skill level (Note 1)(Note 2) [2ND] - Start game with selected skill level [ENTER] - Reset game [+] or [-] - Adjust contrast CONTROLS USED IN STRATEGY MAP [Direction] - Move Expedition (Note 1)(Note 2) [ENTER] - Reset game [F1] - Pause game [+] or [-] - Adjust contrast CONTROLS USED IN CAVES [Direction] - Walk (Note 1)(Note 2) [Direction]+[DIAMOND] - Run (Note 1)(Note 2) [Direction]+[2ND] - Shoot arrow (Note 1)(Note 2) [2ND] - Pick Up Object [SHIFT] - Exit the cave [ENTER] - Reset game [F1] - Pause game [+] or [-] - Adjust contrast Note 1: diagonal directions are allowed Note 2: directions can also be entered using the numeric keypad WHEN YOU SEE THE GAME TITLE, press [ENTER] to go to the skill selection menu. Choose a skill level by using the [Up] and/or [Down] arrows. Select the skill level by pressing [ENTER]. The selected skill level is represented by the number to the left of the colon in the Status Bar. SKILL LEVELS 1 - Sightseer (Easy) 2 - Weekend Adventurer (Medium) 3 - Soldier of Fortune (Hard) 4 - Hero (Very Hard) As the skill level gets harder, monsters move faster. Only by mastering the art of monster tracking can you easily win at the hardest level. AFTER YOU SELECT A SKILL LEVEL, THE STRATEGY MAP APPEARS. Your expedition is represented by an animated diamond. You start out at your home base. OBSTACLES between your expedition and Cloudy Mountain include: GRAY MOUNTAINS - Impassable BLACK MOUNTAINS - Contain caves that permit passage RIVERS - Can be crossed by BOAT FORESTS - Can be cleared by AXE WALLS - Contain gates that can be opened by KEY A TOOL (boat, axe or key) can be used REPEATEDLY. ONCE ACQUIRED, it stays with you, appearing when you start to cross the corresponding obstacle. Without the right tool, you are unable to pass an obstacle. BLACK MOUNTAINS contain: Monsters and other nasty creatures Tools needed to cross obstacles (one per cave) Arrows needed to slay monsters One exit MOVE YOUR EXPEDITION OUT! Use the direction keys on the keypad, to move your 3-man expedition. As you move next to a black mountain, pixels are revealed to reflect the type of cave and its contents. CAVE TYPES 1 Pixel - EASY. Quivers of arrows only 2 Pixels - MEDIUM. Boat and arrows 3 Pixels - HARD. Axe and arrows 4 Pixels - VERY HARD. Key and arrows The current cave difficulty level is represented by the number to the right of the colon in the Status Bar. 0 - World map 1 - Easy dungeon 2 - Medium dungeon 3 - Hard dungeon 4 - Very Hard dungeon 5 - Cloudy Mountain ENTER THE MOUNTAIN! Move your expedition ON TOP OF a mountain containing a cave. Screen changes to the CAVE SYSTEM. Only one warrior enters at a time. The cave system is 6 rooms by 6 rooms. Rooms are different sizes and are connected by winding passages of different sizes. A cave system is like the surface of a sphere. If you walk long enough in any direction, you wind up back where you began. Use the direction keys to move your warrior through the cave system. Rooms and passageways light up as the warrior moves into them, and remain lit behind him. As a rule, you cannot see very far ahead of the warrior, so move carefully. ARROWS Each warrior is armed with a bow. This is his only weapon. The group starts with a TOTAL of 6 arrows. The warrior in the cave has all 6 arrows. Quivers of arrows must be found in the caves and picked up, for additional ammunition. TO PICK UP A QUIVER, move your warrior to cover it, then press the PICK UP key [2ND]. The Status Bar indicates how many arrows you have. TO SHOOT AN ARROW Press the [Direction] key that points in the direction you want to shoot (diagonal allowed). Arrows follow corridors and bounce off cave walls, even in the dark. This allows you to shoot around corners. It also allows you to shoot a monster without ever seeing it or waking it up, once you determine where it is. Be careful! A bouncing arrow can ricochet back and shoot your own warrior. LOOK FOR TOOLS (BOAT, AXE, KEY) A tool is always guarded by a dangerous monster. When you find a tool, kill the monster. Then move your warrior to cover the tool and press the PICK UP key [2ND]. WATCH OUT FOR MONSTERS! Different TYPES of monsters have different natures. A monster may or may not leave clues to its presence; and may or may not kill or wound. A monster always behaves according to its type. All bats behave alike; all dragons behave alike, etc. A bat, spider or rat can be killed with one shot. A dragon, demon or snake takes two shots. Blobs are indestructible (but slow). And a Winged Dragon takes three shots to kill. A monster must be on screen (but not necessarily visible) to be shot. If you hit but do not kill a monster that is not visible, it will come after you. Be careful as you move through the cave system. With practice, you will learn the unique characteristics of each monster type. This is critical to winning the game. MONSTER BASE SPEED HIT POINTS DAMAGE Bat 1 1 0 Spider 1 1 0 (steals arrows) Blob 1 Invincible 3 Rat 2 1 1 Snake 2 2 1 Demon 2 2 2 Dragon 3 2 2 WingedDragon 3 3 2 ATTACK ON A WARRIOR A warrior can be wounded or killed by monsters or by ricocheting arrows. The degree of a warrior's injury is indicated in the Status Bar. If killed, a warrior disintegrates to smoke and ashes. If a warrior is killed, another takes his place (unless he was the last warrior left in the party). The new man appears at the point where the first warrior entered the cave system. He automatically gets possession of any tools or arrows that the previous warrior had. If all 3 warriors are killed, the game ends. The Strategy Map appears with a tombstone on the spot where the last warrior died. EXIT A warrior cannot get out of a mountain the same way he got in. You must find the exit. The SINGLE exit in each cave system is marked by a LADDER and guarded by a dangerous monster. To get out, kill the monster, move your warrior over the ladder, then press the EXIT key [SHIFT]. RETURNING TO STRATEGY MAP After you have fought your way through a mountain, the Strategy Map appears. The warrior is completely healed upon exitting the mountain. The entire expedition automatically joins your warrior on the other side of the mountain. This mountain remains clear for the remainder of the game. When a mountain is clear, you can cross it without re-entering its cave system. This mean you can retreat if the way ahead is blocked. Or you can return to a mountain along the way, that you did not enter before, to get the tool inside. You CANNOT re-enter the cave system of a clear mountain. If you need a tool contained in a mountain, get it while you are inside that mountain the first time around. CLOUDY MOUNTAIN When you have fought your way to Cloudy Mountain, enter its cave system by moving onto the mountain. Find the TWO SEPARATE HALVES of the Crown of Kings and you win! No need to find an exit. You are magically returned to the Strategy Map, with the Crown. Beware! Each half of the Crown is guarded by one of the deadliest monsters of all - the Winged Dragons! STRATEGY TIPS 1 - Start with an Easy game, until you learn the characteristics of different monster types. 2 - Approach all the accessible black mountains, before entering any of them, to find out which tools are in which mountains. 3 - After entering your first cave system, look for arrows before taking on any of the really nasty monsters. 6 arrows do not last long against dragons and snakes. 4 - Move slowly in the caves and watch for tracks. Many beasts leave tracks giving clues to their locations. 5 - When you find a monster guarding a tool or exit, be prepared to RUN in retreat, until you reach a place where you can get off a clear shot or two. 6 - Practice bouncing arrows off cave walls, to learn how they ricochet. The ability to shoot around corners gives you a distinct advantage over the monsters. 7 - Learn to find and shoot monsters in the dark. Remember that arrows follow corridors and bounce off walls in the dark. Only by shooting dangerous monsters from a safe distance, can your warrior avoid being eaten, especially on the harder levels. -------------- ©1982, 1998 Intellivision Productions Inc.