ADVANCED DUNGEONS & DRAGONS: CLOUDY MOUNTAIN

Original game by Tom Loughry for the Mattel Intellivision 1982.
Remake by David Randall for the Texas Instruments TI-89 2008.

THANKS
I would like to thank the following people for helping make this game possible:
  - Tom Loughry for the original game
  - Daniel Thorneycroft (tifreak8x) for beta testing
  - Lionel Debroux and the TICT team for the ExtGraph libraries
  - Kevin Kofler and the TIGCC team for the TIGCC development environment

This readme is a modified version of the instructions supplied by
Intellivision Productions. The original instructions can be found here:

http://www.intellivisiongames.com/bluesky/games/instructions/action/cloudy.txt


ADVANCED DUNGEONS & DRAGONS is a single player game.

You control a 3-man expedition of adventurers.

OBJECT OF THE GAME
Your object is to acquire the two halves of the ancient Crown of 
Kings, hidden deep within the caverns of the legendary Cloudy 
Mountain. To reach the treasure you must cross a hostile land. The 
obstacles are numerous. Your resources are courage, cunning and 
six arrows. The rest you must find and fight to obtain. If you 
survive the wasteland and the creatures of the caves, you will have 
traveled out of danger into even greater peril. For each half of the 
Crown of Kings is guarded by terror - the Winged Dragons keep their 
endless watch.

ADVANCED DUNGEONS & DRAGONS game is designed to be played by one
person against the computer. Two or more can play, however, 
by taking turns leading the expedition through each mountain.

AUTO EXIT FEATURE
After 6 minutes without any keypresses, the game will automatically
exit to the homescreen.

CHECK YOUR CONTROLS

CONTROLS USED ON TITLESCREEN
  [2ND]                 - Start game, goto Skill Select screen
  [HOME]                - Display About Screen
  [ENTER]               - Quit game (exit to the homescreen)
  [+] or [-]            - Adjust contrast

CONTROLS USED IN ABOUT SCREEN
  [ENTER]               - Reset game 
  [HOME]                - Display Title Screen
  [+] or [-]            - Adjust contrast

CONTROLS USED IN SKILL SCREEN
  [Direction]           - Select new skill level (Note 1)(Note 2)
  [2ND]                 - Start game with selected skill level
  [ENTER]               - Reset game 
  [+] or [-]            - Adjust contrast

CONTROLS USED IN STRATEGY MAP
  [Direction]           - Move Expedition (Note 1)(Note 2)
  [ENTER]               - Reset game 
  [F1]                  - Pause game 
  [+] or [-]            - Adjust contrast

CONTROLS USED IN CAVES
  [Direction]           - Walk (Note 1)(Note 2)
  [Direction]+[DIAMOND] - Run (Note 1)(Note 2)
  [Direction]+[2ND]     - Shoot arrow (Note 1)(Note 2)
  [2ND]                 - Pick Up Object
  [SHIFT]               - Exit the cave
  [ENTER]               - Reset game 
  [F1]                  - Pause game 
  [+] or [-]            - Adjust contrast

Note 1: diagonal directions are allowed
Note 2: directions can also be entered using the numeric keypad

WHEN YOU SEE THE GAME TITLE, press [ENTER] to go to the skill selection
menu. Choose a skill level by using the [Up] and/or [Down] arrows.
Select the skill level by pressing [ENTER].

The selected skill level is represented by the number to the left of the
colon in the Status Bar.

SKILL LEVELS
  1 - Sightseer (Easy)
  2 - Weekend Adventurer (Medium)
  3 - Soldier of Fortune (Hard)
  4 - Hero (Very Hard)

As the skill level gets harder, monsters move faster. Only by 
mastering the art of monster tracking can you easily win at 
the hardest level.

AFTER YOU SELECT A SKILL LEVEL, THE STRATEGY MAP APPEARS.

Your expedition is represented by an animated diamond. You start out
at your home base.

OBSTACLES between your expedition and Cloudy Mountain include:
  GRAY MOUNTAINS   - Impassable
  BLACK MOUNTAINS  - Contain caves that permit passage
  RIVERS           - Can be crossed by BOAT
  FORESTS          - Can be cleared by AXE
  WALLS            - Contain gates that can be opened by KEY

A TOOL (boat, axe or key) can be used REPEATEDLY. ONCE ACQUIRED, 
it stays with you, appearing when you start to cross the 
corresponding obstacle. Without the right tool, you are unable to pass 
an obstacle.

BLACK MOUNTAINS contain:
Monsters and other nasty creatures
Tools needed to cross obstacles (one per cave)
Arrows needed to slay monsters
One exit

MOVE YOUR EXPEDITION OUT!
Use the direction keys on the keypad, to move your 3-man expedition.
As you move next to a black mountain, pixels are revealed to reflect
the type of cave and its contents.

CAVE TYPES
  1 Pixel  - EASY. Quivers of arrows only
  2 Pixels - MEDIUM. Boat and arrows
  3 Pixels - HARD. Axe and arrows
  4 Pixels - VERY HARD. Key and arrows

The current cave difficulty level is represented by the number to the
right of the colon in the Status Bar.

  0 - World map
  1 - Easy dungeon
  2 - Medium dungeon
  3 - Hard dungeon
  4 - Very Hard dungeon
  5 - Cloudy Mountain

ENTER THE MOUNTAIN!
Move your expedition ON TOP OF a mountain containing a cave. 
Screen changes to the CAVE SYSTEM. Only one warrior enters at a time.

The cave system is 6 rooms by 6 rooms. Rooms are different sizes
and are connected by winding passages of different sizes.
A cave system is like the surface of a sphere. If you walk long 
enough in any direction, you wind up back where you began.

Use the direction keys to move your warrior through the cave system.
Rooms and passageways light up as the warrior moves into them, and 
remain lit behind him. As a rule, you cannot see very far ahead of 
the warrior, so move carefully.

ARROWS
Each warrior is armed with a bow. This is his only weapon. The group 
starts with a TOTAL of 6 arrows. The warrior in the cave has all 6 
arrows. Quivers of arrows must be found in the caves and picked up, 
for additional ammunition. 

TO PICK UP A QUIVER, move your warrior to cover it, then press the 
PICK UP key [2ND]. The Status Bar indicates how many arrows you have.

TO SHOOT AN ARROW
Press the [Direction] key that points in the direction you want to
shoot (diagonal allowed). Arrows follow corridors and bounce off cave 
walls, even in the dark. This allows you to shoot around corners. 
It also allows you to shoot a monster without ever seeing it or
waking it up, once you determine where it is. Be careful! A bouncing  
arrow can ricochet back and shoot your own warrior.

LOOK FOR TOOLS (BOAT, AXE, KEY)
A tool is always guarded by a dangerous monster. When you find a 
tool, kill the monster. Then move your warrior to cover the tool and 
press the PICK UP key [2ND].

WATCH OUT FOR MONSTERS!
Different TYPES of monsters have different natures. A monster may 
or may not leave clues to its presence; and may or may not kill or
wound.

A monster always behaves according to its type. All bats behave alike;
all dragons behave alike, etc.

A bat, spider or rat can be killed with one shot. A dragon, demon or 
snake takes two shots. Blobs are indestructible (but slow). And a 
Winged Dragon takes three shots to kill.

A monster must be on screen (but not necessarily visible) to be 
shot. If you hit but do not kill a monster that is not visible, 
it will come after you. Be careful as you move through the cave system.
With practice, you will learn the unique characteristics of each 
monster type. This is critical to winning the game.

MONSTER         BASE SPEED     HIT POINTS     DAMAGE
  Bat              1              1              0
  Spider           1              1              0 (steals arrows)
  Blob             1           Invincible        3
  Rat              2              1              1
  Snake            2              2              1
  Demon            2              2              2
  Dragon           3              2              2
  WingedDragon     3              3              2

ATTACK ON A WARRIOR
A warrior can be wounded or killed by monsters or by ricocheting 
arrows. The degree of a warrior's injury is indicated in the Status Bar. 
If killed, a warrior disintegrates to smoke and ashes.

If a warrior is killed, another takes his place (unless he was the last 
warrior left in the party). The new man appears at the point where 
the first warrior entered the cave system. He automatically gets 
possession of any tools or arrows that the previous warrior had.

If all 3 warriors are killed, the game ends. The Strategy Map appears 
with a tombstone on the spot where the last warrior died.

EXIT
A warrior cannot get out of a mountain the same way he got in. You 
must find the exit. The SINGLE exit in each cave system is marked by 
a LADDER and guarded by a dangerous monster. To get out, kill the 
monster, move your warrior over the ladder, then press the EXIT key 
[SHIFT].

RETURNING TO STRATEGY MAP
After you have fought your way through a mountain, the Strategy 
Map appears. The warrior is completely healed upon exitting the
mountain. The entire expedition automatically joins your warrior 
on the other side of the mountain. This mountain remains clear for
the remainder of the game.

When a mountain is clear, you can cross it without re-entering its 
cave system. This mean you can retreat if the way ahead is blocked. 
Or you can return to a mountain along the way, that you did not 
enter before, to get the tool inside. You CANNOT re-enter the cave 
system of a clear mountain. If you need a tool contained in a mountain,
get it while you are inside that mountain the first time around.

CLOUDY MOUNTAIN
When you have fought your way to Cloudy Mountain, enter its cave 
system by moving onto the mountain. Find the TWO SEPARATE 
HALVES of the Crown of Kings and you win! No need to find an exit. 
You are magically returned to the Strategy Map, with the Crown.

Beware! Each half of the Crown is guarded by one of the deadliest 
monsters of all - the Winged Dragons!

STRATEGY TIPS
1 - Start with an Easy game, until you learn the characteristics of 
different monster types.
2 - Approach all the accessible black mountains, before entering any 
of them, to find out which tools are in which mountains.
3 - After entering your first cave system, look for arrows before 
taking on any of the really nasty monsters. 6 arrows do not last long 
against dragons and snakes.
4 - Move slowly in the caves and watch for tracks. Many beasts leave
tracks giving clues to their locations.
5 - When you find a monster guarding a tool or exit, be prepared to 
RUN in retreat, until you reach a place where you can get off a clear
shot or two.
6 - Practice bouncing arrows off cave walls, to learn how they 
ricochet. The ability to shoot around corners gives you a distinct 
advantage over the monsters.
7 - Learn to find and shoot monsters in the dark. Remember that 
arrows follow corridors and bounce off walls in the dark. Only by 
shooting dangerous monsters from a safe distance, can your warrior 
avoid being eaten, especially on the harder levels.

--------------
1982, 1998 Intellivision Productions Inc.


