
IRC2:
-*Add more faster Speed alternatives, remove slow ones
-*Add error message when save game fails
-*Move middle monster in A4_11 a little bit to the left to make it possible to spider up to the top.
-*Move some wallfires in 4-22 a little down 2-3 pixels or so
-'Improve key debounching! In-game popups, AFTER menus/titlescreen etc.
  -Titlescreen
  -DoMenu
  -MiniMap
  -StatScreen
  -Time up
  -Time bomb set
  -Item prompt
-*Add another plasma beam?
-*Increase space jump height
-*Fix known bugs.
-Work more on readme
-Work more on Game description



IRC1:
-*Consider making Area 4 a little bit easier by adding an 
 *extra energy ball and a missile battery
-*Move wallfire in 2-20 a little down 2-3 pixels or so
-*Move some wallfires in 4-22 a little down 2-3 pixels or so
-*Remove Uppermost "spike crawler" in A7-14
-*Add energy ball in area 7
-*Area 6: Move Arrow "Next" to where it's is supposed to be!
-*Consider making Multidirectional turret bullets more lethal. (Done,x2)
-*Add Enter+Esc as exit buttons on MiniMap and StatScreen
-*Fix Address error!


-Fix known bugs.
-Work more on readme
-Work more on Game description


IRC 0:


-*Make A1 a bit easier (A1_3 & A1_4)
-*Calculate max memory use of the biggest room and area
-'Implement mother brain
-*Implement "Final count down" after death of mother brain
-*Implement Ending at top of A8-15
-*Implement Ending screen
-*Implement Energy barriers in A8-14
-*Implement game over stuff
-*Add enemies to A8_13
-*Fix known bugs




Demo 3,was not released:

-Add Missile battery and energy ball in area 6
-Implement Mother ship
-*Implement configureable keys
-*Implement titlescreen
-*Prettier menus. Use titlescreen as BG ?
-Finish all error checking and handling
-'AutoArchive save game
-'Autogenerate save file if not present
-'Implement and finish all rooms in Area 5 & 6




Demo 2:

-*Fix minimap bug in Area 2
-*Add automatic Render coordinate adjustment in minimap
-*Finish and fix all maps in area 3 and area 4
-*Save game
-*Fix bullets: Make them more visible on real calc (blurring effect make them hard to see)
-*Lighten up Missile shot
-*Lighten up Ice beam shot



Demo 1, February:

To do:

-*Fix spiderball bugs. Keypress-bug remaining

-*Blocking(Frozen enemy):
 *Add width = 32 if width32 sprite is used!
 *Remember height too!

-*Implement "aim up" animation

-*Check all maps in area 1 & 2. Fix
-'Assign damage on all enemies used in area 1 & 2.
-*Implement/enable metroids. Test, debug.

-*Player Takes too much damage. Add/fix timeout factor when player get wounded!

-*Add "end of demo"

-*Test with all real conditions!









