
Author:
	Lachprog

Programming:
	Lachprog



Thanks to:
	
	Nintendo:
		-For developing some of the best games ever!


	Ti-Freakware:
		For hosting the project homepage.
		For beeing a very friendly and nice TI-Community.


	Lionel Debroux and TICT:
		-For extgraph - an excellent graphics library!
		-For the function UpsideDownGrayClipSprite16_MASK_R (Originally developed for Super Mario 68K)
		-For the function TestCollideX82w2h_invsprts_R
		-For fastitoa - Fast int2str routines
		-TIGCC Tools Suite
		-For the "Starfield effect demo". Slightly modified by me (Lachprog) to be used in
		 the titlescreen and as background in the menu screens.


	Kevin Kofler and the TIGCC team:
		-For tigcc and tigcclib - an integrated development environment for the 68k calcs 
		 that made it possible for me to make this game!


	Tifreak8x:
		He is the author of http://tifreakware.net/
		Thanks to him for providing a forum for the game, and space for the project page.


	Elias Zacarias:
		-For SpritED - A good graphics editor and graphics import tool for the 68k calcs !


	Cullen Sauls:
		-For Image Studio - An image converter / Import tool designed for calculators.
		 (Used to generate the Title screen.)
		

	Oliver Sangala:
		-For his TileMap Editor. Used to make the maps.




	
Tools used during development:
	
SDK:
	TIGCC IDE
	LCC and Wedit Win32


Graphics tools:
	-MS Paint
	-SpritED
	-Image Studio


Emulators:
	-TiEmu
	-VTI



Map Editing:
	-TileMap Editor Version 1.1 by Oliver Sangala


Compression:
	-TTArchive from Tigcc Tools Suite.
	-Misc TTUnarchive routines encluded in extgraph
	-BriefLZ by Joergen Ibsen / Jibz. Used for compression of save games.


Libraries:
	-TIGCClib
	-extgraph by Lionel Debroux
	-TileMap Engine by ulien Richard-Foy 
	-fastitoa.h by Lionel Debroux
	-BriefLZ by Joergen Ibsen / Jibz


Special routines:
	
	-TestCollideX82w2h_invsprts_R by Lionel Debroux.
	  This is a modified version of TestCollideX82w2h_R (extgraph) that inverts the sprite data before 
	  doing the collision check. This let me use masks instead of sprites for collision detection.
	
	-UpsideDownGrayClipSprite16_MASK_R by Lionel Debroux. Originally written for Super Mario 68K.
	  This is a modified version of GrayClipSprite16_MASK_R (extgraph)
	  Basicly, it works in the same manner as GrayClipSprite16_MASK_R, except that it draws
	  the sprite upside down.


Other:
	-Tigcc Tools Suite
	-Starfield effect demo programmed by TICT (www.tict.ticalc.org)
	 Modified for use as background in menus and title screen. 



