
Version 0.92 Released 28.02.08


Version 0.921:

-Added partially transparrent drawing of invisible tiles like hidden bonusbox etc.
 Still remaining: Draw it's content

-Added "Hand" as an additional "Enter"-key on V200 and 92+

-Fixed bug: Keypresses not getting properly cleared in the enemy-editor. This resulted in some enemies getting accidentaly modifies.
 Also, it was source to another problem: Cannon edit dialog appearing on other enemies than cannon!

-Slowed down the tilemap cursor navigation

-Fixed a bug that displayed temporary folders in the folder lists

-Added a wait loop that waits for all keys to be released in ClearKeyPresses();
 This will fix many of the problems with keys being too responsive

-Swapped the order of "New Level" and "Edit Level" in the level menu: "Edit Level" now comes first



Version 0.93:

-Corrected a bug in the map trigger editor that made triggers wrap to another world when this was not the intention

-Corrected a bug that made the wrong common file level being assigned to map object monsters

-Corrected several bugs related big castle: 
 Defining as "world end"/"not world end" and "ship"/"not ship" didn't work properly.

-Added "pick a tile" in tilemap editor (Eye-dropper-tool)

-Added a speed-up when selecting level borders

-Added in-program help

-Included tutorial that has been fixed by tifreak8x (One document instead of two, some formatting and smaller)

-Updated tutorial with a section about submitting custom levelsets. 

-Included a readme template 

-Added controls for TI-92+ and Voyage 200 in the readme, which had been forgotten in previous versions.



Version 0.931: Released 27.10.09

-Added missing error check in Save_map()



Version 0.932: Released 16.11.09

-Fixed a bug where the map is corrupted when both height & width is an odd number

-Fixed a bug with the flying fish



Version 0.933: Released 06.12.09

-Fixed bugs in Edit_level_properties();
 Some events were not saved properly

-Fixed Background displaying bug:
 BGoffset was not loaded when loading a level


