Gameplay ideas:

Hidden doors: Revealed by POW-item

magic trigger:
could look like power item with different symbol, or something different
(hidden in most/all cases)

Triggers magic events like:
-arrival of "money ship"
-arrival of cardgame
-Revealing hidden paths in maps
-



multiple exits in level:

-introduces less linear gameplay (shortcuts,new areas,bonuses etc)






Levelend card:

-replace step 3 (second mushrom) with some kind of joker.
 2 equal cards + joker counts as a match
 3 jokers gives 5 up + a powerup (p-wing ?)



Bomb enemy: Multiple modes
mode 1:
	-walks with or without limit (aka Handler_1)
	 Initializes countdown when jumpkilled. 
	 Explodes after countdown. Explotion kills mario. Enemies too???


mode 2: -Initializes countdown when player is in range. 
	 Explodes after countdown.

mode 3: -Power bomb. Should look different than the others
	 Use mode 1 and 2, but explotion also triggers interactive solid tiles
	 Demolishes bricks, triggers bonusboxes etc. Kills everything within a range.












