

Version 1.00 Released:   22.06.07



Version 1.01 Changes:    24.07.07

-Added missing Errorcheck in Show_titlescreen() and Menus() that crashed the game when
 common.mlev is not found.

-Changed game over detection code to avoid a bug caused by a infinite loop if Lives is smaller than zero.

-Added a check in Playloop() to prevent mario from loosing more than one life at a time.
 Happends rarely, but triggers bug described above.

-Fixed bug where Mario lost his immortality when saving game.

-Fixed bug where resurected turtle could't be killed by racoon tale.

-Corrected mistakes in french and german translations. Still a small problem with displaying accented letters in the French translation.

-Implemented automatic archiveing of save game, doing garbage collection if neccessarry

-Fixed bug that occured when saving game in warp zone

-Done some corrections in level 3-2 and 4-1 to make them fit into Ti-92+ and V200 screen size



Version 1.02 Changes:    

-Enabled compiler switch: -ffunction-sections saving 156 bytes

-Fixed a bug where some flying platforms dissappeared too early. FgX instead of FgY was used to detect if platform had fallen below screen

-Fixed a potensial bug when loading GFX. GFX pointers could become invalid on Garbage Collection when saving when playing custom levelsets.

-Added Spanish translation by Alberto Rodriguez

-Tweaking compiler options saved ~2.5-3 KB



Version 1.03 Changes:  

-Added confirmation when player wants to overwrite an old save game

-Added configureable keys for Jump & Run keys



Version 1.04 Changes:  

-Small size optimizations: 
 WaitKeyReleased() and WaitKeyPress(). This also fixed small issues with over-responsive keys.

-Bugfix: Clearing all arrow key presses after a trigger is executed. Fixing a bug where triggers were some 
 automaticly executed when mario came out of pipes.

-Fixed a bug where some flying platforms dissappeared too early. Added a check that prevents removing platforms that haven't started to fall.

-Fixed bug where player died on contact with flying platforms when he was positioned on slope tiles
 Mario is now pushed to the side and upwards instead of dying when he is positioned on slope tiles
 Made minor changes to Handleplayer() and Platform_handler_1(...)

-Fixed a bug where shells killed by mario in star mode didn't get animated. This also led to a size optimization. 

-Fixed bug with flashing line at the top of items when a treasure is opened

-Increased speed of Player die animation



Version 1.041 Changes:

-Added corrected german translation of the readme.
 Thanks to Boscop.



Version 1.05 Changes: 
-Added a maximum limit of 99 lives. This prevents Game Over when Player Lives is larger than 127






