Author:
	Lach

Programming:
	Lach

Graphics:
	Most of it is taken from Super Mario 3 (all-stars version) using snes9x and SpritED.
	
	Some graphics is made by me.

Levels and maps:
	Lach


Thanks to:

	TI - Freakware and all it's users:
		For hosting the Super Mario 68K homepage
		A lot of support and testing
		For beeing a very friendly and nice TI-Community, simply the best ;-)
		For Connecting TI-Communities ;-)





	Lionel Debroux:
		-For extgraph - an excellent graphics library!
		And:
		-Technical support
		-Assembly routines:
			-UpsideDownGrayClipSprite16_MASK_R();
			-TestCollide162h_R(); (now included in extgraph)


	Kevin Kofler:
		-For tigcc and tigcclib - an integrated development environment for the 68k calcs 
		 that made it possible for me to make this game!
		And:
		-Technical support

	Elias Zacarias:
		-For SpritED - A good graphics editor and graphics import tool for the 68k calcs !


	Julien Richard Foy:
		-For his Tilemap Engine (included in extgraph)
		-The function drawgrayplane16broll - an extension to the tilemap engine


	Tifreak8x:
		He is the author of http://tifreakware.calcgames.org/
		Thanks to him for providing a forum for the game, and designing the projects page.
 		Also thanks for testing, bug reports, suggestions and a lot of support.


	All users of the TICT messageboard who helped me out with tecnical support and suggestions.








Beta testers:








Translators:

English:
	Lachprog
	

Norwegian:
	Lachprog




