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Some Progress
Here at TI-Freakware...

Lachprog, maker of Mario 68k, has released 2 new screenshots, one showing the first level, the second showing Marios elegance when it comes to swimming. ;)

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tifreak8x has been working on optimizing Pokemon Purple a bit, and has been steadily rewriting his tutorials. Lesson 6 was just released last night, and hopefully lesson 7 will be reposted in the next few days, though that depends on how busy I am.

In the community...

Chipmaster has released Double Dragon to the community, which for now is available at Unitedti. Click here to get at the file. an image

nitacku has been hard at work on Bowling for the 83+SE. He has added the following to the game:

-You can now get strikes. (You can consistently get strikes if you are experienced and have enough skill)
-The AI gets harder as you progress through the tournaments. (The AI only gets strikes and spares in the world tournament.)
-Applying spin to the ball is a snap with the new graphical aid.
-You can choose which way you want the ball to spin with a simple button press.
-The pin algorithm was completely re-written. (No more wacky pin configurations.)
-The alley screen shows the frame, roll, and player #.
-You dont have to worry about re-installing if your ram clears.


Jon has released 1.1 of his new Tetris game, that boasts animated backgrounds. You can find the game here and here is a screenshot of his game in action:
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Shazane Koronova, a poster on Omnimaga, has posted screenshots of his upcoming game, REBEL, for the TI-86. Here are some screenshots:

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You can find more information about REBEL, here.

tr1p1ea, form Maxcoderz, has posted up a new project, Conways game of life. Here is an explanation in tr1p1eas own words:

You may have heard of "Conways Game of Life" before, if not, well it is possibly the most famous example a cellular automaton. It was initially thought up by the British mathematician John Horton Conway in 1970.

Basically what you do is take every pixel on the screen and apply the following rules:

1: Any live cell with < 2 neighbours dies of loneliness
2: Any live cell with > 3 neighbours dies of overcrowding
3: Any dead cell with exactly 3 neighbours is bought to life
4: Any live cell with 2 or 3 neighours remains unchanged
Note: births and deaths can occur during 1 generation


You can download this nifty program here. He would appreciate if people could test it and then provide him with information such as: Your calc type, OS version, any problems or suggestions.

And lest we forget a screenshot: an image

That is it for this week, if you have a project that you would like updated, post more on the TIFW forums, so we can keep a better eye on it, and we will see about getting it posted! :P

posted by Tenniskid493 on 12-16-06